We Are Mini
Customize the player using a party management grid, allowing you to design your own unique fleet of ships. Gain new units through randomly generated reward drops from enemies that make each fleet, and playthrough, feel unique.
Design any shape of fleet you can think of! Scale up to 49 units! Let your imagination go wild, but don't forget that the bigger you are the easier you are to hit!
Each unit has their own ability, fire rate, and pool of health which allows them to function, and die, independently from each other, but be careful not to lose too many or you won't be able to fight off the hordes of enemies that spawn each wave
The Leader is the core of the team. They have the highest attack rate and can even be upgraded to fire a spread of bullets. But be careful because if the leader is destroyed you lose the game.
The DPS is the muscle of the team. They start off shooting a steady and dependable stream of bullets but can be upgraded to shoot faster or harder as the game progresses.
The Buffer increases the ability fire rate of all adjacent units, even units that do not shoot bullets like the Shielder, the Healer, and even other Buffers! Chain a few of these together and you can drown the map in a barrage of glowing fury.
The Healer is an invaluable addition to any fleet, capable of providing a heal to all adjacent units every few seconds during a wave.
The Shielder generates a shield over time that entirely prevents the first damage that hits it, allowing players with even the slowest of reflexes some breathing room as waves heat up.
Multiple enemy types and enemy wave configurations will continue to challenge you the longer you survive. Fight endless waves as the number of units, their health, and their damage continue to scale until you are overrun. See how long you can survive and how strong your fleet can become, and never forget, they may be big but We Are Mini!
Project completed as part of the 4-day GMTK Game Jam 2024.
Created and Designed by: Emily Turner and Brent Lewis
Programmed by: Emily Turner and Brent Lewis
Art Direction and Lighting: Emily Turner and Brent Lewis
Particle Pack created by: Kenney Vleugels (Kenney.nl)
Music by: Section 31 -Tech
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | emmalion, hotblonde |
Genre | Shooter, Strategy |
Made with | Unity |
Tags | Atmospheric, Bullet Hell, Minimalist, Roguelike, Twin Stick Shooter |
Download
Install instructions
Download and unzip the We Are Mini folder. Once unzipped, launch the We Are Mini application file located inside.
!!Do not move the We Are Mini file once unzipped!! The file must remain inside the We Are Mini folder in order to run.
Enjoy!
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